Command and Conquer Level Level Name: The Chemical Brothers Created By: Andrew Griffin (buggy@adam.com.au) Release Date: 8 December 1995 Map information: Small (31x23), temperate theatre. Original map. Player: GDI Difficulty: Hard+ (subjective assessment) Filename: chembros.zip File contents: scg01ea.ini chembros.map mission.ini savegame.001 chembros.txt Tested on Command and Conquer v1.18 (English version) Level replacement ----------------- This file is meant to replace the first GDI mission. It does work when used with other missions, but has been designed specifically for this mission. Mission Description ------------------- One of our patrols stumbled upon a secret Brotherhood training base and managed to report its position before being captured. You are to take charge of the units there and destroy this base. From the information received before transmission stopped, this seems to be a training area for a special new type of assault troop. Level Description ----------------- You only have access to limited funds, and are only able to train minigunner infantry. There is significant air defence which you will have to overcome. Do it quickly or your hopes of a successful mission will fade. Be prepared for early, continuous action. You have to kill every Brotherhood unit and structure to win this level. Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.001) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more complete, you need to have the GDI version of the general.mix file on your hard drive. You also need the program map-p.exe (available in the distribution of cc-scen; you can get this distribution from http://adam.com.au/~buggy amongst other places). Put the file scg01ea.ini into your Command and Conquer directory, along with the mission.ini file. Now you need to patch the general.mix file with the chembros.map. Depending on which version of map-p you have, you can do this in two ways. The latest release allows you to simply type in an offset in the command line. You can patch the file with the command: map-p general.mix chembros.map 3349433 If you have the older version of map-p, use the command map-p general.mix chembros.map and when asked for the offset, type in 331bb9 and press Enter. You will now be able to use this scenario properly when you play the first GDI mission. If you put the file mission.ini into your Command and Conquer directory, you will not be able to access the mission text for other missions until it is removed. If you are just using the savegame method and aren't patching the general.mix file, do not put the scg01ea.ini file into your Command and Conquer directory. It may cause Command and Conquer to crash when you play the first GDI mission. Do not put the mission.ini file into this directory either if you are using this method. Other Information ----------------- I would have liked to use hovercraft to bring in the troops (it looks a bit silly transporting in an MCV), but I couldn't work out how to get the hovercrafts to move from left to right. This mission is meant to be hard, although not impossible. There is a way of winning, although it does require some skill (and luck). Enjoy. Andrew Griffin (buggy@adam.com.au) http://adam.com.au/~buggy